Pack for your holidays Resident Evil style. Don’t forget your Rocket Launcher
Developed by Fractal Projects Save Room is a clever organizational indie puzzle game which features the inventory aesthetic from the Resident Evil games and game play with Tetris Vibes. It involves forward thinking and extreme planning to ensure that all weapons and items fit correctly into the inventory slot. Join us here at VIBE as we review and find out if this is worth checking out.
Save Room starts out quite simplistic tasking players with a small pistol and 5 inventory slots. Players can rotate and switch the items in order to place them with enough room for all in the level. The Inventory design is incredibly similar to resident evil and even the weapons scream this too. For players of the popular franchise this game will simply be an exercise they have been doing for years managing their inventory and allowing for everything to fit.
As pictured above, there is a health slot which players must keep an eye on as later on the introduction of first aid sprays allows for the player to heal to gain more room for other items. As a result of this, the game play does not becoming tedious straight away. Additionally, another mechanic for the game play is combining bullets with the guns in order to create space. Again, furthering the resident evil inventory system. However, the fact it isn’t just organizational game play does help towards the overall enjoyability of the game.
Save Room is a very short experience ranging from an hour to two. It features 40+ puzzles and at points can be difficult. However, overall it really is worth the low price it’s advertised for. Quality over Quantity is an important saying and resonates with Save Room. The game may be short but for puzzle fanatics and Resident Evil fans it’s something to definitely experience. Additionally, trophy hunters and completionists can count this as an easy 100%.
Personally, I would add rewards and more challenges to Save Room to bring in more players. For example, they could have rewards for finishing a level with a timer or for getting the best layout as compared to other layouts. Doing so would make earning that platinum or 100% harder and would increase the personal satisfaction. Also, more weapon variations added would make for an interesting addition.
The soundtrack should be praised as it definitely creates the scene. At times the soundtrack will ramp up and then descend into a cautious sinister melody. There are several aspects of the Sound Track that are reminisce of being in a save room in a survival horror game. The sounds for interacting with the weapons are again similar to that of Resident Evil. Overall, it’s clear that it is ripped straight from Resident Evil. However, they make no attempts to refute this creating an open and honest experience.
Thank you again for checking out my latest review. Save Room. Like most puzzle games I wasn’t sure if I would lose concentrate and be cursing the game but this did well to hold my focus for the two hours it took me to complete. As always, if you are unsure if this game is for you check out the trailer below and if you had a different experience pop this into the comments. I again want to let it be known that I am incredibly grateful you guys are reading my articles and allowing me to do something I enjoy. Stay subscribed to VIBE for all things geek regularly! For another sneak peek at an indie review check out my latest on The Chant: https://vibethenook.com/the-chant-meditation-murder-and-mystery/
25, Scottish, Gaming, writing and cooking 🧑🍳 🎮