Spell Based shooter with endless replayability
Lone Ruin is an ambitious 3D action shooter developed by Cuddle Monster Games and is currently available on Nintendo Switch and Steam. Flying completely under the radar for most players, it’s no surprise that the term hidden gem is being coined for this experience. This game will be my first indie review of the year! I hope everyone had a fantastic festive season and are ready to delve into the world of Lone Ruin.
The playable character graces our screen with only a quick glimpse of their masked face before showing their true destination. A castle lit in the distance. If players are looking for a deep story, it’s best to stop here. It’s clear Lone Ruin is not an ambitious project packed with story. However, this does not mean it falls short in expectation. Often players seeking a no nonsense twin stick shooter will revel in games like this as they don’t have to be laden with a jam packed story. Leading into the discussion onto the fast paced and straight to the point game play. The visuals that appear in Lone Ruin are striking and the choice of vibrant neon colours and a great character design pack a punch and contribute towards the visuals being a positive aspect of the game.
Fast Paced Frolicking
Straight away, the player is thrown into combat after selecting a spell or item to use. The discussion had prior to this sets up no element of the game play or story and the controls flash sporadically on screen. Therefore, leaving the player to suss out the majority of the mechanics by putting them into practice in the game. Packed full of action and intense moments where it’s difficult to survive will entice more veteran players of the genre. However, those who are drawn by the games initial look and think it will be a tranquil, slightly challenging experience should turn on their heels.
A variety of spell-based attacks are collected by the player at the end of each enemy room. Players make a choice and hope they have chosen wisely. A downside that presents in Lone Ruin is that there is no diversity in the enemies faced and seldom will there be an enemy that has not been encountered. Additionally, there is a lack of design for each enemy room looking very similar to the last. Players seeking an immersive experience lust after a varied setting something which Lone Ruin does not present with.
An aspect of Lone Ruin which is pleasing to players will be the replayability factor. If not following the story mode there is another game mode which sees players try and beat a host of challenges. Progressing through this will be challenging for the player and may invoke a sense of determination. Overall, Lone Ruin takes an hour to complete the story. Therefore, having that element of replayability boosts the game time and enjoyability Lone Ruin presents.
The difficulty was astounding when first encountered. Permanent death is a feature that Lone Ruin has thrown into the mix with the story. Ultimately, increasing the overall difficulty for players. If you like a challenge this game is definitely for you. However, steer clear if you are easily irritated. As pictured above there were several difficult sections, but it was rewarding to surpass an area and make that progress to the next which some players strive for. On the other hand, being sent back to the start was equally as frustrating with no way to carry progress over.
Overall, Lone Ruin may have not been the most captivating or exciting 2D twin stick shooter currently out there. However, it brings a mix of difficulty and intensity that players looking for a challenge should check out. Graphically with the mix of fascinating visuals and soundtrack it packs a punch and can be commended for that. If you are still on the fence regarding it all, check out a trailer down below and as always let us know your thoughts!
I just wanted to an extend a very warm Happy new year to all our readers here at VIBE. Additionally, I’d like to say thank you from the bottom of my heart to all who have followed Lilacmage in the last year. I have loved writing and explore indie titles for this fantastic company and getting to have such intriguing discussions with the readers. I hope to continue to write for as long as I can!
26, Indie Game connoisseur. Also a hamster mum, fiancée & working in the addiction field. Gaming and writing are my escape and comfort for when the world gets too much!