Lyndell can be a huge jump in difficulty. Many of the bosses are aggressive, and there are enemies you’d think were bosses themselves just guarding random streets! This guide will hopefully give you insight into how to tackle each boss in the outskirts and in the capital.
Mini Dungeon Bosses
Grave Warden Duelist

Health: 2,376
Drops: 15,000 Runes, Soldjars of Fortune Ashes
Weakness: Slash, Bleed
Immunity: None
Location: Auriza Side Tomb
This boss is not terribly difficult, but if you have low stamina I would urge blocking. His hits will deplete your stamina on block, and he tends to be fast and aggressive. Use ashes as a distraction to get some hits in, and guard-countering is possible for critical attacks if you time them right. Magic users should use ashes as a distraction and kite him around the arena. I would use Kaiden Sellsword Ashes if you have them on hand, and fast-casting magic since he can sprint at you without warning.
Crucible Knight Ordovis & Crucible Knight

Health: N/A (Ordovis)
Drops: 28,000 Runes, Ordovis’s Greatsword, Crucible Axe Helm, Crucible Axe Armor, Crucible Gauntlets, Crucible Greaves
Weakness: Fire, Lightning
Immunity: Poison, Scarlet Rot, Frostbite, Magic, Holy, Physical, Bleed
Health: N/A
Weakness: Fire, Lightning
Immunity: All Status Effects, Bleed
Location: Auriza Hero’s Grave
If at all possible, I would highly recommend summoning a second party since this fight is brutal and 2-on-1. If you are brave and want to solo, target the regular knight first. The knight will use a lot of moves that can throw you off, but the most dangerous one is where he slams his foot into the ground, causing the earth to shatter and stun or even kill you. Dodge backwards the moment he lifts his leg to avoid getting caught and sliced to death. Magic users will need to keep a good distance and try to hit him with spells and incantations. Fire and Lightning will be the best options to take on both bosses. Melee users will need to time their hits carefully during recovery phases. Also keep in mind, unless you have a friend, to constantly watch your back. If you take them both on with a friend, make sure to keep them on opposite sides of the arena so neither one of you is mistakenly hit in the back.
With Ordovis, if the knight dies first, he will become way more aggressive than before. He will use a tail swing at close range and a double one at long range. The close-range swing will telegraph by appearing on his left hip, while the long-range will appear on his right hip. This will be another case of “hit him between attacks during recovery,” but do not get greedy. If you are a magic user, try to kite him around the arena like you did with the knight, but be careful of his spear charge that can span long distances.
NPC Invaders
Bell Bearing Hunter

Health: N/A
Drops: 20,000 Runes, Medicine Peddler’s Bell Bearing
Weakness: Pierce, Lightning
Immunity: Standard, Slash, Strike, Magic, Holy, Fire
Location: Hermit Merchant’s Shack
This, again, is never a difficult fight, and he can be parried. Two parries are required for a stance break and you can get a critical hit off of him. He will deal standard, strike, pierce, and magic damage.
Area Bosses
Fell Twins

Health: 15,664
Drops: 29,000 Runes, Omenkiller Rollo
Weakness: Slash, All Status Effects
Immunity: Holy
Location: Capital Outskirts
There are two methods melee users can try depending on their build: use a heavy weapon to stance-break the twins or use a fast weapon to deplete their health. They are immune to all status effects, so bleed would probably be the best go-to in this scenario. They can both be backstabbed and parried. Their attacks are very slow and easy to dodge – just be mindful of when the lights go out so as not to get caught by both of them. You can lure them away from one another and try to take out one at a time. Aim for the axe twin first since he will charge you first, and then aim for the sword-wielding twin who will have the same moveset but also use holy and projectiles. Magic users should use heavy hitting spells since they will deal the most damage and you will have plenty of cast time.
Esgar, Priest of Blood

Health: 8,006
Drops: 30,000 Runes, Lord of Blood’s Exultation
Weakness: Bleed
Immunity: None
Location: Lyndell Capital, near the Catacombs
Both Esgar and his dogs deal bleed damage, but the dogs are faster and should be dispatched immediately. They will have little health so killing them will be quick. Esgar will easily bridge the distance between you two, but you can use that to your advantage when he jump-attacks you. He will take a moment to recover so you can deal some quick damage. Be mindful to not be too greedy, because just one hit from his sword will deal a good amount of bleed damage. Be ready to dodge through his swarm of flies as well, because the flies will also deal bleed damage. Melee users can use whatever weapon they are most comfortable with since he can be staggered easily. You can kite him around the arena to bait the jump attack and move in. The pillars can also serve as protection if you need a moment to recover. Magic users should use heavy damage incantations and kite him around the arena using the pillars to your advantage.
Deathbird

Health: 2,750
Drops: 29,000 Runes, Twinbird Kite Shield
Weakness: Strike, Holy, Scarlet Rot
Immunity: Lightning, Pierce, Bleed, Frostbite, Poison
Location: Capital Outskirts, East of Hermit Shack
Deathbirds are recurring bosses that appear randomly and can mess up your day if you are not prepared. They wield deadly canes and have giant bird heads and almost humanlike bodies. Mounted combat is easier, but if you want to fight it melee it is best to watch the attack pattern and dodge. Hit sparingly as needed. Otherwise, ride Torrent and wail on him, or blast him with magic. Keep an eye on the bird’s location since he can leap great distances to bridge the gap.
Draconic Tree Sentinel

Health: 11,726
Drops: 50,000 Runes, Dragon Greatclaw, Dragonclaw Shield
Weakness: Standard, Strike, Thrust
Immunity: Slash, Fire, Lightning, Bleed, Frostbite
Location: Capital Outskirts, Near Auriza Hero’s Grave
This fight can be very brutal, for this sentinel uses lightning magic that can one-shot anyone under 60 Vitality. He will be mounted on a horse that will stomp-attack you as he swings to follow up, or he may just shoot a fireball at you. His lightning strikes are telegraphed by a crack. Dodge the moment you hear it and see him lift his shield. It should be noted that he is very susceptible to DoT damage, especially poison and scarlet rot, meaning keep some pots and items on hand to ping him with to aid the fight. Jelly Fish ashes will especially come in handy to poison him. If possible, also use a grease to apply poison to your weapon. Magic users should try and keep their distance and use Rotten Breath – one hit will deplete over 25% of his HP. When you need to recover, you can run under the cliff nearby and a little farther to disengage the fight if need be. He will not recover health during this time unless you rest.
Evergaols
Onyx Lord

Health: N/A
Drops: 3,600 Runes, Meteorite
Weakness: All Physical Damage
Immunity: All Elemental Damage, All Status Effects
Location: Sealed Tunnel
Onyx Lord will use the same pattern of attack every time, and the third attack will have a long animation of him plunging his sword into the ground to create a shockwave. You can get behind him and attack him during this attack. Just keep in mind, during the shockwaves, meteorites will fly out towards you, so do not spend too much time there. Magic users should bring long-range spells so they can keep far from the range of the meteorite attack and wail on him from a distance.
Subterranean Shunning Grounds
Mohg, The Omen

Health: 13,972
Drops: 100,000 Runes, Bloodflame Talons
Weakness: Physical
Immunity: Fire, Status Effects
Location: Subterranean Shunning Grounds
Mohg has a variety of attacks that can be lethal, such as his bloodflame attack that shoots out in an arc or cone, coating spots on the floor with flames, or his attack where he slashes the air and it explodes. He also has some nasty combos with his trident involving thrusts and triple swings. Melee users should cast any summon to help with the fight, and try to utilize Mohg’s shackle to land chain attacks until he staggers. You can land a critical hit on him. Don’t waste any time recovering. Let your summon do some work before using the shackle again. From there, keep in mind the telegraphs for each attack and dodge carefully. Try not to get caught up in anything. Otherwise he will kill you. The shackle helps, but this boss is no joke. Magic users need to keep in mind that his trident can reach far away, and he has projectiles. You can try to use Comet Azure but use magic boosting tears for your Flask of Wonderous Physick. This can potentially one-shot him. Avoid using fire spells since he has immunity against fire.

Sanctuary
Godfrey, The First Elden Lord
Health: 7,099
Drops: 80,000 Runes, Talisman Pouch
Weakness: Lightning, Pierce
Immunity: Holy
Location: Lyndell, Royal Capital Erdtree Sanctuary
This fight is actually pretty easy so long as you mind his random attacks. They all have decent recovery time. He will use a ground stomp where rocks will come out of the ground which can be dodged left or right. He will often slam his axe into the ground pretty fast which you can just roll away from. He will use different jump attacks, like throwing his axe at you and following it, or a jump slam. When he throws his axe towards you, run into him. The slam should be dodged backwards. As you dodge his combos, he will leave enough downtime to punish him. Avoid holy attacks or weapons and use lightning greases or weapons. Pierce weapons are also good for this fight. Magic users should focus on dodging and use quick spells, or else focus on timing the cast right between combos. Talismans that reduce cast time will come in handy here. Durable spirits will also help distract him so you can cast safely.
Morgott, The Omen King

Health: 10,399
Drops: 90,000 Runes, Remembrance of the Omen King, Morgott’s Great Rune
Weakness: Slash
Immunity: Holy, Sleep
Location: Lyndell, Royal Capital Erdtree Sanctuary
*Note that you can summon Melina*
*Note that Margit’s Shackle will work up to three times before phase two, and will not work in phase two*
Attacks:
- He will rain down holy blades which should be dodged by looking at where the star-like forms are falling
- He can use a tail swipe which should be dodged by rolling back
- He will yell around 50 percent health while staggered, and cause liquid to burst from the ground
- He creates a spear that is holy and will attack with it or throw it
- He will throw three holy daggers in a row
- He can also create a holy sword that he slashes a few times
- He creates a holy hammer that he will either do a spinning slash with, slam it into the ground, or do a dash leap combo with
- He will lift his sword above his head, coat it with blood, and slam it down, creating an explosion of bloodflame. If you are at a distance he will charge you with it
- He will also use his blood sword and thrust it at you
The best way for this fight to go smoothly is to bring the shackle, bring status ailment-dealing items like throwing daggers, and bring fire or lightning greases or ashes. Melina should be summoned since she will distract him and can heal you during the fight. Note that he does not stagger easily, so try to make the most of your attacks with jump attacks or charge attacks if possible. He is very fast and very mobile, and he will deal a lot of damage if you are caught up in a combo. It is best to use the shackle three times to get him down to the halfway mark and save your resources. The shackles cannot be used in phase two anyway, and it will make the fight quicker. Use Melina to your advantage as she draws his attention away from you so you can sneak in a shackle. After this, it will be on you to remember how to dodge each attack and try to take advantage. Spirit Ashes are usable for the fight to help with distractions. Note that some attacks leave decent openings, like when he throws his holy spear, and when he casts his rain of holy blades. Try to trigger as many status ailments as possible, like poison, frostbite, and scarlet rot. Magic users should use Lightning Spear and Terra Magica. Glintstone Ice Crag is another great option to get frostbite. Due to how aggressive he is, this fight will be essentially a battle of outlasting him, but patience and remembering your dodges will lead to victory.
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